Masahiro Sakurai continues with its publication of unpublished images related to the expected Super Smash Bros, now available in Europe. During today published via Miiverse a couple of screenshots to celebrate the arrival of the title also on the old continent that show the stage Wrecking Crew. In this scenario, when bombs explode, the shock wave of the explosion can destroy the walls nearby, making combat more dynamic.
If we talk about the fighting genre, one of the variables that determine the success is the quality and quantity of playable characters: Super Smash Bros. has a phenomenal roster.
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By Mario in Donkey Kong, Zelda Pikachu through Kirby, Sonic and Pac-Man: you are spoiled for choice - the fighters are 51 in all, including downloadable content. There is also the coach of Wii Fit and a resident of Animal Crossing, to say.
From the beginning, the idea of the game director Masahiro Sakurai (a big shot in the industry) has been to create a perfect fusion between the opening to inexperienced players and capable of satisfying even the veterans. The verdict? Mission accomplished.
arenas
This incarnation of the series of Super Smash Bros. boasts the most diverse range of care and battlefields. Were carried out arenas brand new, very dynamic and large, and were recovered with the best ring seen in previous titles (of course, after restyling to exploit properly the potential of the Wii U graphics).
Amarcord!
Super Smash Bros. is the first title for Wii U to support the use of the Gamecube controller, which also is also available branded Mario (in red), Luigi (green) and Peach (pink). It is a gem that veterans might like very much
We could not test the online mode, which will be made available only from November 28, nor to assess the impact of amiibo. We will update the review in due course by providing clarity on these two topics.
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The twins Masahiro Sakurai is finally accomplished. After years of work and months by the arrival of her little brother, there came the most awaited episode, the one on the Wii U. In many's waiting for him. There is so much admiration for the Japanese designer, but satisfy one of the seven most fervent gaming world is not simple; and can not be, for obvious reasons. First of all the desire never concealed Sakurai to share "his" creature with people as possible, from the child to the "pro gamer" forty, goal ever loved - or even despised - by those followers who consider a Super Smash Bros. work, an island where channel ambitions, successes and emotional frustrations. Simply Super Smash Bros.A complicate matters in this case the concomitant Edition for Nintendo 3DS, view from the outset as a potential deterrent to the rise of the home. An eventuality that could be a problem, seven acolytes in part: As one o'clock would have limited the other? How small would be an anchor for the great? Questions that fans have set for months, and they now have an answer, a response from the master: if Sakurai has a following so lively and faithful, moreover, it is not by chance. Nintendo 3DS and Wii U share control system, interaction between characters and roster, virtually the backbone of the game. Skeleton so valid that whilst ensuring a memorable entry in the laptop world, and not to limit the umpteenth iteration housewife. The only real constraint that has been subjected treated the issue here is the absence of double characters (see Ice Climbers) and metamorphic (Zelda / Sheik in a single, bivalent role); nothing serious. But, above all, the twins have the same title, but with different meanings: Super Smash Bros., simply. Nintendo 3DS, being the first chapter pocket, did not need additional epithets. Wii U stentorian keeps the name because, essentially, is the reification of the final series.
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